Dungeons & Dragons: An Assembly that Solves the Posthuman Predicament
Abstract
This essay pulls from Rosi Braidotti's theory of the posthuman predicament, as well as Kyle Parry's theory of assembly. From these established concepts, it argues that Dungeons & Dragons offers a solution to the posthuman predicament by working as an assembly. Johnson breaks down different key elements that construct a Dungeons & Dragons campaign, from the story itself to the players who gather around the table, and highlights how each of these elements come together through the Dungeon Master to make an assembly that fosters empathy and belonging for those involved: her proposed solution to the posthuman predicament.

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Copyright (c) 2025 Vivian Johnson (Author)

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